Every legend has a chemistry now. When the player pool tripled in size, a batch of imported players arrived without the little "connection" tags — the shared cult-hero status, club history and playing styles — that let team-mates spark off each other. That's fixed: 170 of them now carry proper tags, tuned to match the rest of the roster exactly, so a squad built from the newer names links up just as well as one built from the classics. More variety across your rivals' teams, and no more silently second-rate signings. (A balance-checked change — title races and the economy came out essentially unchanged; older app versions must refresh before cross-play online.)
11 July 2026 v0.80.0
The conversations, tuned — and the press room reaches the boardroom. A balance pass over the press conferences, board meetings and player one-on-ones. Two changes you'll feel: speaking up offline never hurts you any more — when the live AI isn't available, facing the press after a defeat, fronting a frosty board or consoling an unhappy player is now neutral at worst (only the live AI, which actually reads your words, can judge them badly). And the board reads the papers: how a press conference lands now nudges the board's goodwill too — about half the weight of a proper boardroom sit-down — so a great answer at the mic quietly buys you patience upstairs, and a car-crash one costs it.
11 July 2026 v0.79.0
The auction economy, tuned. The Auction House gets its proper balance pass. Every manager's war chest is now £400M, a legend's opening price is £10M, and auctions run a full 24 hours so nobody wins a lot while the rest of the league sleeps. New rule: a club may own at most 6 icons — you can't corner the market (in fact the maths now make hoarding the whole pool impossible), and in a full 16-manager league the icons genuinely run out. And winning matters more: each owned legend you field is worth +2% to your side, up to +8% — the game's biggest earned edge, and deliberately nothing more. (Older app versions can't cross-play online until they refresh — the game will prompt you.)
11 July 2026 v0.78.0
A heads-up before you're caught out. Following on from exclusive fielding: your online squad now flags it right away if it includes a legend a rival has won — a clear note by the "Sync my squad" button naming who you can't play (and who owns him), so you fix it in the calm rather than discovering it when you go to kick off.
11 July 2026 v0.77.0
Exclusive fielding — you can only play a legend you own. The Auction House scarcity now bites: in an online league, if a rival has won an icon, you can't field him — he's signed to another club. Try to play a fixture with a legend someone else owns and the game tells you exactly who (and who owns him) so you can swap him out and re-sync. Legends nobody has won are still free for anyone to field; the auction room and the team-sheet are now fully joined up.
11 July 2026 v0.76.0
Owned legends now lift your side. Winning an icon at auction finally pays off on the pitch: field a legend you own in an online-league match and he gives your team a small edge — the more of your own icons you play, the bigger it is (up to a cap, so cornering the market is an advantage, never a walkover). It only counts icons you both own and field, so the auction room and the team-sheet now pull in the same direction. (The exact size of the boost is still being tuned.)
Show earlier updates — v0.75.0 and before
10 July 2026 v0.75.0
The Auction House — own the legends (online). In an online league, each of the game's 62 icons can now be owned by only one club — real scarcity over the greats, something regular football-manager games can't do. Nominate a legend to put him under the hammer, then bid against the other managers in an async auction; the top bid when the window closes wins him exclusively. The Auction House shows every open lot with a live countdown, your war chest, and an ownership board of who's landed which icons across your league. (This is the first cut — the mechanism is in; budgets, prices and how owning an icon pays off on the pitch are still being tuned.)
10 July 2026 v0.74.0
The world knows who you are. Every conversation — the press room, the boardroom, the quiet word with a player — now takes account of your earned reputation. Once you've built a body of work, the game reads you as a character (The Chequebook, The Youth Evangelist, The Loyalist, The Iron Gaffer…) drawn entirely from your real decisions, and the reporters, the board and your players all respond to that — the man who buys his way out of trouble gets a different hearing than the one who builds from the academy. And each of these exchanges now lands with a little bit of sound: a warm note when the room's with you, a flatter one when it isn't. (Reputation flavours how the world talks to you; it never changes the result on the pitch.)
10 July 2026 v0.73.0
Have a quiet word with an unhappy player. When someone in your squad grows unhappy — short on form, or starved of minutes — you can now pull him aside for a one-on-one and answer in your own words. He replies in character: talk him round and he settles and lifts a touch; get it wrong and the mood in the room sours. A convincing word can even talk a player who's agitating to leave back into the fold. Optional, and — like the press room and the boardroom — it reads and replies live when connected, with a graceful offline fallback so the game never waits on it. (Man-management is deliberately bounded: a good chat nudges a player, it can't turn a poor squad into a good one.)
10 July 2026 v0.72.0
Sit down with the board. Before each new season the board now call you in for a proper face-to-face meeting — and you answer in your own words. Press for backing, defend last year's finish, or make a promise; the board reply in character and remember how you came across. A convincing case buys you a little patience when they judge your season; a weak one costs you it. It's entirely optional (ignore it and nothing changes), and — like the post-match press room — it reads and replies live when connected, with a graceful offline fallback so the game never waits on it. (The board's goodwill is deliberately bounded: it nudges your job security, it can't buy immunity — a genuinely bad season is still a bad season.)
10 July 2026 v0.71.0
Your whole squad on the formation page. The tactics board now shows a Reserves row under the bench, so every player you own is right there when you're picking your XI — no more switching to the Squad tab to find a signing you just made. Drag a reserve straight onto the pitch or the bench, or tap him for his profile.
10 July 2026 v0.70.0
The whole pyramid is alive. Every division now exists and evolves from day one — not just the one you're in. Dynasties rise and giants slide in the leagues above and below you (55 clubs with their own identities and fortunes across the pyramid), so when you win promotion you walk into a remembered, evolved division with its own story — not a fresh set of strangers. The news keeps you posted: "Belmont Rovers are running away with the division above you — keep an eye out." The climb is exactly as hard; the world around it is finally one living whole.
Market & squad fixes. Fixed the transfer market's Overall sort so it actually orders by rating; long player names now wrap instead of getting cut off; Auto-Pick no longer fields blind-draft unknowns over your proven signings (it trusts what you can actually see); and the skin toggle (Classic / Modern look) is now on the front menu so it's easy to find.
9 July 2026 v0.69.0
Meet your assistant manager. Did you know you have a number two who can take the routine work off your hands? He can auto-renew expiring contracts, pick your strongest XI, set the tactics that suit your squad, and keep the best youth — each opt-in, and he reports back in your inbox whenever he acts. It was always there under Club → Assistant; now the game actually points you to it, with a nudge after your first season and a reminder right where contracts come up for renewal.
9 July 2026 v0.68.0
The world of legends starts in its prime — and ages through eras. At kickoff the game's greats now open as their iconic peak selves (2003/04 Henry is 2003/04 Henry), alongside rising talents (18–22) you can sign before they bloom, a few last-dance veterans, and careers already in motion. No more running into a random 17-year-old legend on day one. From there everyone ages, declines, retires — and only then is reborn as a young prospect to climb again. Squads must be rebuilt across generations, and titles go to managers who time an era. (A balance shift — titles are a touch harder-won and squad turnover matters more; the pyramid climb was re-tuned around it.)
9 July 2026 v0.67.0
Blind draft fixes. Fixed two problems in the Blind Draft: on phones the Confirm squad button could hide behind the browser's bottom bar so you couldn't start your career — it now always stays on screen. And Cancel now takes you properly back to the menu instead of leaving you stranded on an empty squad screen.
9 July 2026 v0.66.0
Rivals strengthen in the transfer window. The clubs in your division don't just drift season to season any more — they invest. When you stay up (or down) in a division, a rival can make a marquee summer signing that genuinely lifts them, and you'll get the news: "Belmont Rovers have spent big over the summer — expect them sharper and hungrier when you meet them." The world keeps building around you, so no season is a guaranteed repeat of the last. (A small balance shift — the division is a touch livelier and more open.)
9 July 2026 v0.65.0
The world talks about your rivals' rise and fall. Now that your division's clubs persist and evolve, the news picks up their stories: when a mid-table side builds itself into the team to beat over a few seasons, or an old powerhouse slides into free-fall, you'll hear about it — named clubs, real arcs, remembered across the years. Your league finally feels like a living division with its own headlines, not just a table.
8 July 2026 v0.64.0
Your rivals are real clubs now — and their fortunes rise and fall. The other clubs in your division used to be reshuffled from scratch every season. Now they're persistent clubs whose strength carries and evolves year to year: a mid-table side can climb into a genuine powerhouse over a few seasons, a big club can slide into decline, and the rivals you win promotion alongside come up with you. Your division has a memory and a story — the nemesis who's tormented you for five years is the same club getting stronger, not a random name. (The climb is exactly as hard overall; the world around you is just alive.)
8 July 2026 v0.63.0
The whole league plays by the same rules now. The rest of your division — every match you don't play — is now simulated with the same realistic match engine as your own games, instead of a simpler stand-in. So rival results carry the same believable ebb and flow: fewer procession wins for the big clubs, a few more upsets, closer title races. Your league table tells a truer story, and online leagues resolve the same way. (This completes the match-engine overhaul — the whole football world now runs on one engine.)
8 July 2026 v0.62.0
Penalties, free-kicks and corners are real now — and your takers matter. Matches now produce genuine set-piece moments: a penalty is a proper 79%-er (with its own drama when it's saved or blazed over), and free-kick and corner chances arise like they do in real football. Designate your takers (open a player's profile and hand him penalties, free-kicks or corners) and it genuinely pays: a sharp-shooting penalty taker converts more, a dead-ball specialist bends in more free-kicks, a good delivery earns more from corners — a small, honest edge, not a cheat code. Penalties are always solo (no more phantom "assists"), and your designated man steps up for the big moments. (Results are re-rolled by this — online play needs both players on this version; refresh to update.)
8 July 2026 v0.61.0
Watch your tactics on the pitch. The 2D match view now mirrors how your side actually plays: possession styles (tiki-taka, park the bus) patiently work the ball through more touches from deeper, while direct and gegenpress spring quick breaks from your own half — and the team that's dominating visibly camps in the other end. It's the same match you always got (results are unchanged); it just finally looks like the game you set up.
8 July 2026 v0.60.0
Your tactics now shape the match itself. The match engine has been rebuilt around real chances: every shot you see is a genuine attempt with its own quality, and your playing style finally changes how your team actually plays — tiki-taka keeps the ball and carves out a few gilt-edged openings, direct and gegenpress pepper the box with scrappier efforts, a parked bus breaks out rarely but sharply. The stat line (possession, shots, on-target, xG) is now the true story of the match, not an estimate — and a team that just conceded genuinely pushes back. No style is stronger than another: each is a different way to play the same hand. (Match results are re-rolled by this, so online play needs both players on this version — refresh to update.)
7 July 2026 v0.59.0
Red cards are rarer — and mean more. A full review of the match engine found sendings-off were running four to five times more often than real football (a red nearly every game and a half, and a suspension every few matches). Straight reds are now genuinely rare, and referees "manage" a booked player the way real ones do — so a red card is the big moment it should be, not weekly noise. Yellows and injuries are unchanged. The Daily Gauntlet's Carnage mutator keeps its old chaos. (Results are affected, so online play requires both players to be on this version — refresh to update.)
7 July 2026 v0.58.0
Possession now reflects the actual matchup. The possession figure in the match stats now comes from the two sides' real quality (and your set-up), so the better, more attack-minded team holds more of the ball — a stable, believable number rather than one that swung on a single lucky chance. Results are unchanged.
6 July 2026 v0.57.0
Matches now show a proper stat line. Full-time (and live) now shows a real broadcast box score — possession, shots, shots on target and xG for both sides, alongside goals and cards — so a game reads like actual football instead of just a scoreline. The numbers come straight from how the match actually played out (a side that dominated the chances shows the possession and shots to match). First step of a bigger match-engine overhaul; results themselves are unchanged.
6 July 2026 v0.56.0
Face the press after a big result. Win or lose by a landslide and the cameras want a word: a new Face the press message lands in your inbox where you type your own answer, in your own words. The press pack replies and the dressing room takes note — a considered answer can give your side a small lift going into the next match (or a flat one can deflate them). It's completely optional — ignore it and nothing happens. (This is the first step of a bigger feature: real back-and-forth press conferences. Right now it always gives a sensible reply; the full AI-driven conversation switches on once its behind-the-scenes service is enabled.)
6 July 2026 v0.55.0
Your rivalries live on now — meet your nemesis. Your division's rival clubs used to be shuffled and renamed every season. Now, for as long as you stay in a division, you face the same rivals year after year — so a real head-to-head history builds up. The club that torments you most across your time at a level becomes your nemesis: a ⚔ warning flags the fixture when they're next, and your Career hub shows the running grudge ("Belmont Rovers have your number — W1 D2 L5"). Win promotion or move clubs and it's a fresh slate of rivalries. (Purely a story layer — it doesn't change results or difficulty.)
6 July 2026 v0.54.0
Every pop-up is now keyboard- and screen-reader friendly. All the game's dialogs — the job market, the season review, contract talks, transfer negotiations, the match screen, onboarding and more — are now proper accessible dialogs: they're announced correctly to screen readers, keyboard focus is kept inside them (Tab no longer wanders off behind the pop-up), Escape closes the ones you can dismiss, and focus returns to where you were when they close. Nothing looks different — it just works properly for keyboard and assistive-tech users.
5 July 2026 v0.53.0
Blind Draft is fast and smooth now. The draft screen was running a heavy live blur over the whole game behind it, which bled the pitch through and could bog down or overheat your device — especially while scrolling the candidate list. It's now a clean, fully solid screen: no bleed-through, no blur, and the stutter is gone.
More accessible menus. The Blind Draft (and the Classic draft) are now proper dialogs for screen readers and keyboard users — each candidate reads out its scout hint and age, your picks announce as you make them, the scout's read is easier to see, and Escape closes the Blind Draft. Player profiles also dropped a needless background blur for a smoother open.
5 July 2026 v0.52.0
The board's final warning now truly bites. A fix so the "final warning" carries correctly from one season into the next — fall short again after a warning and you really are relieved of your duties, exactly as intended. (The consequence was being quietly forgotten at the season rollover.)
Squad & inbox polish. A returned loan player now correctly reverts to his normal self once he's back at his parent club (so re-signing or re-loaning him is priced right), the Classic draft's pricing is back to its original balance, and your end-of-season verdict can no longer be crowded out of the inbox by an assistant team-news note in the same week.
5 July 2026 v0.51.0
Your assistant covers injuries now. If you've handed team selection to your Assistant Manager (Club → Assistant → Auto-pick XI), he no longer only picks your side at the start of the season — when a starter limps off injured or picks up a suspension, he reshuffles the XI to bring on the best available cover before the next match, and drops a "team news" note in your inbox so you know who's out and what he changed. No more accidentally lining up a man short. (Off by default, and every change is yours to override.)
5 July 2026 v0.50.0
Inherited and loaned players show their real age now. When you take over a new club, or bring a player in on loan, he arrives at his current ability — not a frozen "peak" version of himself. A veteran you inherit is genuinely a veteran; a young player joins raw and, if he's one of yours to develop, grows toward his ceiling season by season. So the squad you walk into (and the cover you borrow) is an honest, living snapshot — the same age-aware world every other Phase-C player already lived in.
5 July 2026 v0.49.0
The board has teeth now. The owner's ambition already grows with your story — survive, then push, then challenge, then win. Now missing that ask has real consequences. A season that falls short while the board is under pressure earns you a final warning (a clear ⚠️ on your Career hub, and a letter in your inbox) — meet the ask next season and faith is restored; fall short again and you're relieved of your duties. It's never an ambush: you're always warned first, one bad year at healthy confidence is forgiven, and stagnating mid-table is grumbled about but survivable — the sack is for sustained failure. Getting sacked isn't game over: you enter the job market and take over a new club. (On Easy the board still never fires you on form — only relegation from the bottom tier ends a career.)
Title races untouched. This only bites struggling careers — who wins the league, and the whole transfer economy, are exactly as before.
5 July 2026 v0.48.0
The market stopped overpaying for glamour strikers. The match engine has always valued a player's whole game — his defensive work counts just as much toward winning as his attacking. But the market was pricing forwards almost entirely on their attack, so a one-way poacher cost nearly double what an equally match-winning midfielder did. Transfer fees now price a forward's two-way game: a lopsided glamour striker is meaningfully cheaper (an elite one-way finisher drops around a quarter), a genuine two-way forward holds his price, and a rare hard-working defensive forward is worth more than his rating suggests. Ratings on cards don't change — this is about what clubs will actually pay.
Both directions, one curve. Buying, selling, renewals and rival bids all use the same corrected pricing, so there's no way to game the change — but it does mean your star striker now fetches a fairer (lower) fee when the bids roll in. Scouting value just shifted: the smart money looks at the whole player.
5 July 2026 v0.47.0
New career start: Budget Rebuild. A third way to begin a career, alongside Inherited squad and Blind Draft. Instead of a modest kitty, the owner hands you a big war chest and you build the side you actually want straight from the transfer market. You still inherit a grey stopgap XI so you're never stranded — but the cash (and the growing wage bill it buys) is the whole game. Pick it under Squad start when creating a career.
5 July 2026 v0.46.0
Meet your Assistant Manager. Hand the routine jobs to your number two. Under Club → Assistant, switch on any of four delegations independently: auto-renew contracts (keeps the best expiring players you can afford, so a star never walks free while you weren't looking), auto-pick the XI, auto-set tactics (the formation & style that suit your squad), and keep the best youth. He does each job you delegate at the season rollover and drops a note in your inbox telling you exactly what he did — hands-off, but never a surprise, and always yours to override before kick-off.
5 July 2026 v0.45.0
NEW CAREER MODE: the Blind Draft. Start a career by drafting a squad of complete unknowns — real legends presented anonymously, with nothing to go on but a scout's hunch ("Highly rated", "A punt") and an age. No ratings, no names, no min-maxing: a "Highly rated · 17y" is a wonderkid lottery ticket, a "Highly rated · 31y" is a win-now pick. Choose it under Squad start when creating a career.
Revealed by performance. Your unknowns show their true selves only by playing: the scout's estimate band tightens match by match on each player's profile, his identity outs around six games in ("it was Bergkamp all along!"), and his full rating settles a few games later. A standout run of form reveals a player faster — a hat-trick hero announces himself. Until then it's "Unknown FWD opens the scoring!" in the commentary, "?" ratings on the pitch, and selling him is a genuine blind gamble.
No peeking. Everything that could leak an unknown's level is masked while he's unscouted — team-strength totals, match reports, transfer-bid letters, sale prices, comparison tables. (Chemistry tags still show: deducing who your mystery men are from their link-ups is part of the fun.)
4 July 2026 v0.44.0
A living transfer market — the legends never leave, they cycle. Every great now lives a full career: born a raw 16-year-old, grows into his prime, peaks in his late twenties, declines, retires around 35–38 — then is reborn young and climbs again. So the market is a living spread of ages: sign a 19-year-old Thierry Henry with elite finishing but a raw all-round game and develop him toward his ceiling, pay a premium for a peak-years star, or grab a fading great on the cheap for one last season.
Players retire — and your prospects grow. Age catches up with everyone: your veterans hang up their boots with a send-off, and fresh young talent (including the next generation of the greats) rises to take their place. A young signing you buy raw genuinely develops season by season toward the player he becomes. Squads live and breathe over a career instead of staying frozen at their peak forever.
Rebalanced for the living world. Because your squad now ages and turns over instead of staying permanently world-class, the title is a real contest again and the money stays tight — the Championship and the Premier League are both genuine financial grinds. (Classic mode is untouched.)
4 July 2026 v0.43.0
Players age like real footballers now. Decline is driven by a player's actual age, not how long he's been at your club. Everyone holds a proper peak into their late twenties, then fades gradually and faster with each year — and the very best age more gracefully. No more stars falling off a cliff a couple of seasons after you sign them; a 31-year-old is still a 31-year-old, not a spent force.
4 July 2026 v0.42.0
See your squad's form at a glance. The squad list's sort options are now one-tap buttons — sort your whole squad by Form (average match rating), Overall, Sharpness, Age or Contract instantly, so it's obvious who's flying and who's out of nick. Each player's recent form sits right there in the list.
Attributes as a hexagon. On a player's profile you can now flip his Attributes panel between the bar view and a radar/hexagon chart (his shape against the pool average) with one tap — a quick visual read of his strengths and gaps.
4 July 2026 v0.41.0
Players now have ages. Every player shows his age — on his profile, in your squad list, and across the transfer market — so you can see at a glance who's a prospect, who's in his prime, and who's a veteran. It's the first step of a bigger "living player" update coming next: ages will drive how players peak and decline, when they retire, and fresh young talent coming through to replace them.
4 July 2026 v0.40.0
European & relegation places, at a glance. The Premier League table now marks the qualification zones down the left edge — Champions League (top two), Europa (3rd–4th) and Conference (5th) in their own colours, plus the relegation spots — with a key underneath. No more counting rows to see who's in Europe.
Player-profile polish. A player's potential/ceiling and his seasons at the club are back on the profile, keepers' role-fit now reflects their actual goalkeeping (not outfield defending), and the coach summary no longer overstates a squad player's best attribute.
4 July 2026 v0.39.0
Shape your wonderkids. Youth players still growing now have a development focus on their profile: leave it Natural (he grows toward his stronger side) or steer him Attacking or Defensive to build the kind of player you need. It's one simple, meaningful choice per prospect — no fiddly training schedules — and steering him against his natural lean shapes his profile at a small cost, so it's a real decision, not a free boost.
4 July 2026 v0.38.0
Rivals scout your whole squad. Incoming transfer bids no longer land only on your biggest stars — solid squad players now draw interest too, with the better a player is, the more often clubs come calling. Over a season you'll see offers spread across the team, so squad-building and selling depth is a real decision, not just fielding bids for your one marquee name.
4 July 2026 v0.37.0
Compare players head-to-head. The player profile has a new Compare tab: line a player up against everyone in your squad who plays the same position, with the best figure in each column highlighted. Sizing up a transfer target? Open his profile and you'll see exactly how he stacks up against the players you already have — attribute by attribute.
4 July 2026 v0.36.0
The new icons reach the pitch. The custom icon set now runs across the squad list and match screens too — goals, cards, ratings, form and substitutions all use the hand-drawn glyphs, so the whole game speaks one visual language on both skins.
4 July 2026 v0.35.0
A brand-new player profile. Tapping into a player now opens a proper scouting hub. A Coach summary spells out his strengths and weaknesses in plain English — all computed from his real attributes against the rest of the pool, nothing made up. See his role fits scored and starred (which job suits him best), his condition and partnerships at a glance, and an Analysis tab with a radar chart of his eight attributes against the outfield average. It's the same rich view whether he's yours, a transfer target, or a rival's man — and it reads great on both skins and on mobile.
4 July 2026 v0.34.0
Sharper icons across the game. We're rolling out a custom, hand-drawn icon set to replace the old emoji — cleaner, consistent, and readable in both skins. It starts on the player profile (footedness, signature traits, goals, cards and ratings) and will spread to the squad and match screens next.
4 July 2026 v0.33.0
New: a second look for the game. There's now an optional Modern skin — a sleek, data-dense "pro-tool" theme with a near-black-and-claret look, cleaner type and squared corners — sitting alongside the original green skin, which stays the default. Flip between them any time from the ☰ menu → Skin; your choice is remembered on your device. Nothing else changes: same game, same data, just a different coat of paint if you fancy one.
4 July 2026 v0.32.0
Takeovers: your club can change hands. Rarely — and never in your first couple of seasons — new owners arrive at a summer with an agenda that reshapes your finances for a few years. A sugar daddy lands with a war chest and a relaxed wage budget (biggest where it matters most, down the pyramid). Austerity owners cut your sponsorship income while they balance the books — sell smart and survive. Or the fans buy their club: a modest steady income and terraces that sing your name. Every arrival and departure is a story in your inbox, and the regime sits right on your club page.
4 July 2026 v0.31.0
The press are watching — and they're writing your story. Your career now earns you a manager reputation built from what you actually do: promote academy kids season after season and you're the Youth Evangelist; splash the cash and you're the Chequebook; keep renewing your own and you're the Loyalist — or the Wheeler-Dealer, the Tinkerman, the Iron Gaffer. It's never picked from a menu; the evidence is shown right on your club page.
Press conferences, the un-FM way. At the moments that matter — a giant-killing, a collapse, a revenge derby on the horizon, a final in the diary — one question lands in your inbox with three ways to answer. One tap: stay humble, let it fly, or play mind games. The squad hears its gaffer speak (a small lift into the next match), and every soundbite goes on your record. Ignore it and nothing happens — this is a soundbite, not homework.
4 July 2026 v0.30.0
European nights are here. Finish in the Premier League's top five and you'll play continental football the following season — Champions League or Europa League (group stage into knockouts) or the Conference League (straight knockout), as extra midweek ties woven through your league campaign. The fields are Europe's elite, prize money is real (entry fee, per-win prizes, and the trophy pays best), and injuries and bans carry back into the league. Win it all and it goes on your honours board forever.
The cup is now the FA Cup — all five divisions in one hat. Sixteen clubs from across the whole pyramid, open draw: a non-league minnow really can pull a Premier League giant. Four rounds from the Round of 16 to the final, each won round banks real prize money — a cup run is transformative money in the lower leagues, and a nice bonus at the top.
4 July 2026 v0.29.0
Your academy and medical centre now pay their way. A bigger academy turns out more prospects with higher ceilings — and the standout graduate you don't keep is sold on for real money every season, with the fee rising with your academy's standing. Injuries now come with a physio bill, and every week your medical centre shaves off a knock is treatment money saved — the inbox itemises both, and a good enough medical team clears knocks on the spot for free. The upkeep still bites at the top (running a big club should) — but now you can see exactly what those buildings give back.
4 July 2026 v0.28.0
Loans are in. Borrow a squad player for the season — a modest fee plus his wages and a loan premium, no transfer fee — straight from the player's profile in the market. Parent clubs only loan where their man will get games, so don't expect a superstar in the National League. And send your own players out: half their wages come off your bill, and a young prospect who spends the season playing first-team football comes back sharper. Recall him any time.
4 July 2026 v0.27.0
Real squads: carry up to 25 players. The old 16-man ceiling is gone in career and league play — build a proper senior squad with rotation, cover and academy kids, and keep several prospects from each intake instead of just one. Matchday is still your XI plus a five-man bench; everyone else trains, waits, and draws a wage — depth costs money, so pad the squad with intent.
3 July 2026 v0.26.0
Name your set-piece takers. From a player's profile you can now put him on penalties, free-kicks or corners. He'll take more of them — burying more spot-kicks, curling in more free-kicks, and whipping in the corners your strikers get on the end of. Hand penalties to your coolest finisher and watch him rack them up; the match commentary now calls out where each set-piece goal came from too.
3 July 2026 v0.25.1
Wage negotiations no longer get stuck behind the keyboard. On a phone, the on-screen keyboard was hiding the Offer / Sign button in the negotiation and renewal panels — you can now scroll it into reach, and the wage boxes type more reliably. That "frozen panel" when haggling a free transfer is sorted.
2 July 2026 v0.25.0
Footedness now plays like it reads. Station a right-footed winger on the left and he'll cut inside onto his stronger foot and take more of your goals — a true inverted winger. Keep him on his natural side and he hugs the line instead, creating more of your assists from the byline. Same team strength, different stories: where you station your wide men now decides who finishes and who serves.
Substitutes bring fresh legs. A player coming off the bench now arrives with a small fresh-legs edge — a real reason to use your three subs beyond covering injuries. (Out of position still blunts him; fresh legs don't fix a striker at centre-back.)
2 July 2026 v0.24.0
Your wage budget is now yours to break. The budget no longer blocks a signing — go over it and the excess simply comes out of your bank, every round, FM-style. The negotiation screen warns you exactly how deep the bleed will be; whether a marquee wage is worth the drain is now your call, not the game's. (Overspend carelessly and the bank will make the argument for you.)
2 July 2026 v0.23.2
Fixed wage negotiations on mobile. The Sign / Renew panel could get stuck behind the on-screen keyboard on phones — you can now scroll to reach every field and button, and tapping a wage box no longer zooms in and jerks the screen.
2 July 2026 v0.23.1
Smoother scrolling on mobile. Fixed the home page jumping around as you scrolled on a phone — the "players online" count now holds its spot instead of nudging the page when it loads, and scrolling no longer jerks at the very top and bottom.
2 July 2026 v0.23.0
Analytics — your choice. To help us see how the game is played and make it better, we've added Google Analytics. It's opt-in: a one-time banner lets you Accept or Decline, and nothing loads unless you accept. Full details on the privacy page.
2 July 2026 v0.22.0
See who's playing. The home screen now shows a live "players online" ticker — how many managers are on right now, updating as people come and go. A quiet nod that you're not managing alone.
2 July 2026 v0.21.1
Clearer match commentary. The live match text — commentary, score and player ratings — now uses a cleaner, more readable typeface instead of the chunky teletext font. Easier to follow at a glance. (The teletext results page is untouched — that stays gloriously retro.)
2 July 2026 v0.21.0
Make substitutions during the match. At half-time and the late tactical break you can now bring a fresh player off the bench — pick who comes off, pick who comes on, up to three a game. An out-of-position sub plays at 90%, same as on the team sheet. Shape the game, don't just watch it.
Know your players' feet. Every player now has a stronger foot — left, right or genuinely two-footed — shown on his profile. A right-footed winger down the left cuts inside onto his stronger foot (an inverted winger); a natural-flank winger hugs the line. Scouting just gained a new angle.
2 July 2026 v0.20.0
Derbies matter. A rematch against a side that beat you earlier in the season is now a revenge derby, and facing your closest table rivals is a six-pointer — both get the big billing before kick-off. And the result echoes: win a revenge derby and the squad walks taller into the next match; lose it and the bruise shows. The fans will let you know either way.
2 July 2026 v0.19.0
The board's ambition evolves. No more identical pre-season asks: arrive at a new division and the owner wants you to find your feet; deliver, and the ask escalates — top half, then a genuine promotion push, then "promotion this season, nothing less" (or the title, up top). Promotion, relegation or a new job resets the ladder. Pledges are judged against the real, evolving ask — accepting a "demand" season is a genuine gamble.
Fixed: online services were down. Cloud backup, the ranked ladder, daily boards and online play had been failing on the server side — found and fixed today. If a cloud backup failed for you recently, it will work now.
2 July 2026 v0.18.0
The player pool has 2.5×'d: 668 → 1,649 legends. 981 new players join the market — Bundesliga and Ligue 1 arrive properly (Kahn-era Bayern to PSG), plus deep new cover across the Premier League, Serie A, La Liga, the Eredivisie, Primeira and beyond. Squad-building has real depth now: more midfield generals, wingers, fullbacks and keepers to find, scout and develop. Existing saves are untouched — every player you own is exactly as he was.
Balance re-tuned for the bigger world. The difficulty curve was recalibrated so the climb stays a genuine contest with the deeper market — promotions still earned, the title still hard-won.
2 July 2026 v0.17.0
The market prices potential. Player value now reflects trajectory, not just today's rating: a rising academy kid below his ceiling carries a premium (shown as "Rising ↑" on his profile), a veteran past his peak is discounted faster than his rating falls. An 18-year-old wonderkid and a fading 33-year-old at the same OVR are no longer the same price.
Buy low, develop, sell high. Rival bids and your sale proceeds both use the new curve — develop a youngster and cash in mid-rise, or move an aging star before his value drains. The trader career is now a real playstyle.
2 July 2026 v0.16.0
Form is visible. Player ratings now move with form and involvement: a hot streak shows as ▲ next to the OVR badge (squad list + profile), a rusty or slumping player dips ▼ — bounded, honest (it reflects the boost/penalty the match engine already applies), and it answers "why is he playing badly?" at a glance.
The pack responds. Run away with the league and your closest rivals now strengthen in the winter window — you'll get the news in your inbox, and the run-in genuinely stiffens. Struggling is never punished; only dominance gets contested.
2 July 2026 v0.15.0
Signature traits. A minority of players carry a defining quirk, shown on the profile: a Fox in the box takes more of the side's chances, a Big-game player takes over late in matches, a Set-piece specialist lives off dead balls — while the Injury-prone keep pulling up and a Wantaway never settles into contract talks. Worth scouting before you buy.
Growing partnerships. Duos who keep starting together develop an understanding — after 8 shared starts they get a small boost whenever they line up together, and the profile shows a player's closest partner. Continuity is now worth something.
2 July 2026 v0.14.0
Tactical familiarity. Commitment matters: switching your playing style or formation disrupts the side (a small strength dip) that fades over the next ten competitive matches as the system beds in. A settled team is exactly as strong as before — but style-hopping every week now has a real cost.
2 July 2026 v0.13.0
Player roles. Give each player a job from his profile: strikers can play as a Poacher (lives in the box, hoovers up goals) or False 9 (drops deep to create), midfielders as a Playmaker or Ball-winner, defenders as Ball-playing. Roles tilt how a player contributes — match the job to his strengths and the team profile sharpens where he's good.
2 July 2026 v0.12.0
Playing styles. Pick your team's identity on the squad screen: Gegenpress, Direct, Tiki-taka, Counter or Park the bus. Each is a real trade-off, not an upgrade — press high and you're devastating going forward but open at the back; park the bus and you're near-impenetrable but toothless. Your ATK/DEF chips update live as you choose.
2 July 2026 v0.11.0
Negotiate wages. Personal terms are no longer take-it-or-leave-it: offer below a player's demand and he'll counter once or walk. The figure you agree is what he's actually paid — drive a good bargain and your wage bill shows it.
Renew contracts mid-season. No more waiting for the end-of-season review while a star's deal runs down: open his profile and offer new terms any time. His stance (keen / open / reluctant / wants out) depends on form, minutes, the table and how he's paid — and a lowball has consequences: refuse him once and he's unsettled for the season.
2 July 2026 v0.10.0
Squad quality now shows in results. The match engine has been rebalanced: a clearly stronger team now wins convincingly (~2 in 3 against a much weaker side, up from a coin flip) while upsets and giant-killings still happen. Building a better squad finally pays off on the pitch.
Fair bookings. Fixed a long-standing bug where only YOUR team could pick up yellow cards and second-yellow reds — opponents now get booked at the same rate, so you're no longer structurally more card-prone than the AI.
Honest xG. The post-match xG now accounts for red cards and injuries during the game, so it matches how the match actually flowed.
No more contract cliff. Founding and inherited squads now sign staggered 2–4 year deals instead of everyone expiring the same summer — departures trickle instead of gutting your squad in one rollover. And if departures ever leave you short, the club signs emergency trialists so you can always field an XI.
26 June 2026 v0.9.22
Transfer-window bids are clearer. When a bid lands on one of your players while the window's shut, the greyed-out Accept now tells you exactly when the window reopens (e.g. "reopens MW 19") instead of just looking broken — and reminds you that you can still reject.
25 June 2026 v0.9.21
Privacy page. Added a plain-English privacy policy (no ads, no tracking, no account needed) and a Privacy link on the menu — so it's clear how your data's handled.
25 June 2026 v0.9.20
The match verdict now explains upsets. The post-match "why" read now factors in squad strength on paper — so when a stronger side drops points it's called out as an upset (and beating a stronger side is flagged as a giant-killing), making a surprising result much easier to understand.
25 June 2026 v0.9.19
Know when your players slip. At the start of each season your inbox now tells you which players declined with age over the off-season, and by how much — so a rating drop is never a mystery.
25 June 2026 v0.9.18
Don't lose your stars for nothing. You now get an inbox heads-up at the start of a season listing the players in the final year of their contract — so you can plan to renew them in the end-of-season review instead of watching your best players walk away on a free with no warning.
24 June 2026 v0.9.17
Pitch your vision at every club. When you take a new job, the board now asks for your multi-season vision for that club too (Youth Revolution / Instant Glory / Patient Rebuild) — not just at your founding club. Plus small under-the-hood tidy-ups.
24 June 2026 v0.9.16
Cloud save accounts — never lose a career again. Pick a username + passphrase you'll remember (☰ → Save & Backup → Cloud account) and your save is backed up automatically from then on. If your browser ever clears its data, just enter the same details on any device to get your career straight back — no codes to write down. (The old one-off restore key still works too.)
24 June 2026 v0.9.15
Live invites & "who's online" — never miss a game. While the game's open you now show up in the live lobby, so other managers can invite you even when you're not on the Online screen. You'll get a pop-up when someone wants to play, and the front-door Online button shows how many managers are live right now. Tap to jump straight in.
24 June 2026 v0.9.14
Live head-to-head — your decisions, in real time. When you play someone live from the lobby, you now both make your team talks (half-time) and tactical shifts live during the match — each of you picks, and the game waits for both before playing on. Same deterministic engine, so you both see the exact same match unfold. If your opponent dawdles or drops, a timer plays on for them.
24 June 2026 v0.9.13
Live lobby — play a friend who's online right now. The Online home now shows a live lobby of managers online at the same time as you. Invite one (or accept their invite) and you both kick off the same match together, with the result feeding the ranked ladder. (Next up: making your in-match decisions — team talks and tactical shifts — synchronised live between both managers.)
24 June 2026 v0.9.12
Dedicated online squads — play online with no career on the go. The Online home now has a squad locker: save your current XI as a named online squad, or quick-build a random one in a tap, then play ranked 1v1s, random matchmaking and friend leagues with it — no active career required. Pick Current XI to keep mirroring your career squad, or a saved squad to field a frozen, dedicated team online. Online is now reachable straight from the main menu.
24 June 2026 v0.9.11
Cloud backup for your save. In ☰ menu → Save & Backup you can now back your career up to the cloud and get a short restore key. Keep the key safe — if your browser ever clears its data (the cause of most lost saves), just enter the key on any device to get your career back. Much easier than copying the long save code by hand.
24 June 2026 v0.9.10
Sim to the next big match. A new button on your home screen fast-forwards through the low-stakes matchweeks in seconds and stops you at the ones that actually matter — a title or promotion run-in, a relegation scrap, the final day, or a cup tie. The simmed games play out exactly as if you'd watched them, so nothing's lost — you just skip the routine ones.
24 June 2026 v0.9.9
Pitch your project. When you start a career, the board now asks for your vision for the club — a Youth Revolution, Instant Glory, or a Patient Rebuild. Pick one in the inbox and you'll get a season-by-season read on how that vision is tracking. (The board reacting to it — rewards for delivering — is a tuned follow-up.)
24 June 2026 v0.9.8
Shorter save codes. Your backup/transfer save code is now about 16% smaller — the league's fixture list (which can be rebuilt automatically) is no longer stored in the code, just regenerated when you load. Existing saves and codes keep working exactly as before.
24 June 2026 v0.9.7
Ranked seasons — the ladder now runs in fortnightly seasons (the header shows the season and days left). Your rating doesn't reset; instead, the division you finish each season in is saved as a permanent honour on your ladder card (S1 Bronze · S2 Silver · …).
24 June 2026 v0.9.6
Quick match — ranked matchmaking with a random opponent. Tap “Find a random opponent” in the Online home and you'll be auto-paired with any other manager waiting in the queue, no code to swap. You both play the same fair, deterministic 1v1 and the result feeds the global Elo ladder.
23 June 2026 v0.9.5
Hardening pass from a full code review: a damaged save file is now repaired on load instead of crashing the game; the "new version available" check no longer stacks up background timers; and a couple of online-league edge cases were tidied up.
23 June 2026 v0.9.4
Ranked fixes: results from your online-league matches now correctly register on the global Elo ladder (they were being dropped), and a quick challenge is now scored correctly no matter which player reports it.
23 June 2026 v0.9.3
The ranked ladder now shows your recent form — a W/D/L strip of your last few ranked results, right next to your rating.
23 June 2026 v0.9.2
Ranked polish: after an online or challenge match you now see your Elo change (e.g. "Ranked +16 · 1223"), and your global ranked standing appears on your Managerial CV alongside your trophies.
23 June 2026 v0.9.1
Quick challenge — ranked 1v1. Challenge a friend to a one-off ranked match without setting up a whole league: create a challenge, share the code, they accept with their XI, and the deterministic match (fair — same result for both of you) feeds your Elo on the ranked ladder. Find it in the Online area.
23 June 2026 v0.9.0
Ranked ladder. Every online-league fixture you play against another manager now moves your Elo rating — beat a stronger rival and you climb faster; lose to a weaker one and you slide. A new global Ranked ladder in the Online area shows the top managers worldwide and exactly where you sit. Each pairing counts once per season, so there's no farming the same opponent.
23 June 2026 v0.8.2
Sharing a link to the game now shows a proper preview card — the Retro Gaffer wordmark on the pitch theme — instead of a tiny icon, so links look the part on WhatsApp, X, Discord and the rest.
23 June 2026 v0.8.1
Fixed the first-career guided tour card popping up over the main menu. It now only appears once you're actually in your season (where it belongs), not on the start screen.
23 June 2026 v0.8.0
Add the game to your home screen — keep your career safe. Installing the game is the most reliable way to stop your browser ever clearing your saves. There's a new "Keep your save safe" guide (☰ menu, and the in-game reminder) that walks you through it for your exact browser — a one-tap Install button on Chrome & Edge, step-by-step instructions for Safari and others. It's honest where install isn't possible (e.g. Chrome/DuckDuckGo on iPhone, where only Safari can install) and points you to backing up your save instead. A direct follow-up to the save-loss some players hit on privacy browsers.
23 June 2026 v0.7.17
Fixed a confusing greyed-out "Accept" on incoming transfer bids. If a bid arrives while the transfer window is shut, the inbox now clearly says so ("Transfer window closed — you can't sell until it reopens") instead of just disabling the button with no explanation. You can still reject the bid.
23 June 2026 v0.7.16
Protecting your save. Browsers can quietly clear a website's saved data over time (especially on phones), which could wipe your career. The game now asks your browser to keep your progress safe, and if it can't, it shows a reminder to add the game to your home screen or back up your save (☰ menu → Save & backup). Tip: adding it to your home screen is the safest way to keep long careers.
19 June 2026 v0.7.15
Fixed the game getting stuck on an older version. It now checks for new releases automatically — on a timer and whenever you return to the tab — so the "a new version is available" prompt actually appears. There's also a check for updates link on the start menu (next to the version number) to force the very latest build on the spot.
18 June 2026 v0.7.14
Even faster first load — more of the heavier screens (player profiles, the season review, the draft room, the after-match charts) now load only when you open them, trimming another chunk off the initial download.
Corrected the recovery instructions on the rare error screen — your backup code now points at the right place (the ☰ menu → Save & backup).
18 June 2026 v0.7.13
Faster first load — the heavier secondary screens (the transfer market, the Club hub, the online league) now load on demand instead of up front, so the game opens quicker, especially on mobile.
18 June 2026 v0.7.12
Transfer Deadline Day ⏳ — the transfer market now flags deadline day when the window is about to shut: a clear "last chance to buy or sell" banner on the final open matchweek, so you don't miss the cut-off.
18 June 2026 v0.7.11
Share your CV 📺 — a new Share button on your Managerial CV exports your legacy as an authentic Ceefax/teletext card (P100, blocky masthead, the lot) — save it or share it. Show off the trophies.
18 June 2026 v0.7.10
Managerial CV / Hall of Fame ⭐ — your career no longer vanishes when you start a new one. Every career you finish is now banked in a permanent Hall of Fame (Club ▸ Records): the clubs you managed, your titles, cups, promotions and seasons, with a 👑 on any career that won the top flight — plus lifetime totals across them all. A reason to keep building a legacy.
18 June 2026 v0.7.9
Fixed: the Ceefax results page (P302) now has an always-visible ✕ close button at the top, and your device's back button closes it cleanly — previously the only close was buried below the table, so reaching for back could bump you out to the menu.
17 June 2026 v0.7.8
Tidier Club menu in a career — the Club tab now stays focused on running your club: Save & backup moved up to the universal ☰ menu (reachable from anywhere), and the Challenges & Compete tabs — which start a different mode and replace your career run — are no longer shown mid-career (start them from the main menu instead). "Your club" settings stay under Club ▸ Settings.
17 June 2026 v0.7.7
Fixed: on a phone, watching a match now shows the text commentary as intended — the live player-ratings panel was opening on top of it and the feed kept snapping back to the bottom. Ratings now start collapsed on mobile (tap to expand), and the commentary only auto-scrolls when you're already at the latest, so you can scroll up to re-read without it yanking you back.
17 June 2026 v0.7.6
Ceefax results page 📺 — a teletext-style results & table screen, straight out of the Saturday-3pm vidiprinter era. Tap P302 on your league table for the full retro round-up: the latest matchweek's results and the live division table in glorious blocky VT323, with the classic teletext colours. Pure nostalgia.
17 June 2026 v0.7.5
Custom Challenge leaderboards ⭐ — every bespoke challenge now has its own global leaderboard. Share a challenge code with friends and you all compete on one board, ranked by your result (★★★ > ★★ > ★, then lives finished with, then how far you climbed). The standings show after you finish a run and live in the Custom Challenge panel while you're playing one.
17 June 2026 v0.7.4
Build your own challenge ⭐ — a new Custom Challenge creator under Club ▸ Challenges. Set the squad cost band, formation, lives, bankroll, starting division, an optional era lock (90s/00s/10s/Modern) and your own objective, then play it — graded ★–★★★ on how many lives you finish with. Every build packs into a short shareable code or link, so a friend gets the exact same challenge. Your creations are saved to a personal library to replay or re-share.
17 June 2026 v0.7.3
Online leagues advance themselves — when a matchweek's deadline passes, an open league now rolls over to the next week on its own (any no-shows are simulated, as before), so play keeps moving without someone having to tap "advance". You'll see it announced before it happens, and you can still advance instantly yourself. There's a toggle when you create a league to turn it off if you'd rather drive every matchweek by hand. End-of-season promotion and relegation still stays a deliberate tap.
16 June 2026 v0.7.2
Club legends get a send-off — when a long-serving player finally leaves your club after years of loyal service, the inbox now marks the moment with a testimonial tribute, instead of letting a one-club great slip out unremarked.
Career milestones in the trophy cabinet — nine new achievements track your manager's journey: your first promotion, a league title, reaching the Premier League, winning it, back-to-back promotions, the climb from non-league to the top, a league-and-cup double, a comeback from relegation, and managing multiple clubs.
Seed challenges ⭐ — share the exact start of an Endless run with a friend (a short code or a link): you both get the identical opening shop, opponents and events, so it's a fair race to see who climbs further. Find it under Club ▸ Compete.
Era challenges — two new scenarios under Club ▸ Challenges: 90s Legends and Noughties XI task you with climbing the whole pyramid using only players who peaked in that decade. A pure retro throwback.
Seed-challenge leaderboards — every shared Endless start now has its own leaderboard: finish a run and your score is posted for that exact start, so you and your friends can see who climbed furthest. Shown live under Club ▸ Compete.
Online league is now a real career — play your own matches. Each matchweek you kick off your fixture against a rival's submitted squad (or an AI club) and the result you achieve counts in the shared table. Pick a force-continue timeout when you create the league (1 hour to 3 days) and anyone who doesn't play in time is auto-resolved, so the league never stalls. Climb the pyramid by actually playing.
Fixed: the Online league no longer rolls seasons over silently on its own — advancing is now an explicit tap.
Fixed: career squads (which include your home-grown and journeyman players) now join an Online league correctly — previously those squads could be silently rejected, leaving you out of the table.
Fixed: an Online match no longer shows career-only "out for N rounds · Manage Squad" team news at full-time — online and friendly results are one-off and don't affect your career run.
15 June 2026 v0.6.1
Online leagues (beta) ⭐ — a new Online league on the main menu: create a private league, share the code, and compete with friends in a shared division pyramid. Every season is simulated fairly from each manager's submitted squad (with AI clubs filling out the division); finish in the top places to win promotion, climb the tiers, and get your name on the honour roll. Seasons tick over on a schedule (or advance them yourself), your online squad mirrors your own (aging) career team, and you can watch any match on the pitch as a friendly. (Early version — live head-to-head is coming.)
Always up to date — when a new version ships, the game now offers a one-tap Reload so you're never stuck on an old build. Your saved career carries across updates automatically.
This page — a public Updates & Roadmap, so you can see what's new and what's coming.
Updates in the menu — open this page anytime from the in-game ☰ menu, on any screen.
Version number — the game now shows its version in-app.
Fixed: when your squad is full, the transfer market now tells you why a signing is blocked instead of the button doing nothing — it was easy to miss on a phone.
Fixed: releasing a player now works correctly when "always-open transfers" is turned on.
Clearer squad: the market now flags your "reserves" (squad players not in your XI), so a full squad with an empty bench makes sense — and points you to Release to free a slot.
Fixed: if a signing's wages don't fit your budget, the negotiation now stays open and tells you — instead of closing as if the deal went through.
Online league is now its own full-screen screen, reachable from the main menu and the in-game ☰ menu — with a notification dot when your season is ready to advance.
Wages, made clear: the transfer negotiation now shows your wage bill vs budget up front and explains when a signing is blocked by your wage limit (not your transfer cash) — and important notices no longer hide off the top of the screen.
Fixed: in-match player ratings now stay in position order (keeper first) instead of jumping around as the ratings change.
Fixed: dragging a sub onto the pitch now works reliably on phones (press and hold, then drag).
Auto-Pick now fields your highest-rated players to match their ratings — chemistry only breaks ties between equal-rated players.
Smoother navigation: closing the Online screen returns you to where you opened it.
14 June 2026 v0.5.0
Optional transfer windows — a new career-setup toggle lets you buy & sell anytime.
Squad sort & filter — order your squad by overall, form, fitness, age or contract, and filter by position.
Transfer-bid alerts — incoming bids and board decisions now flag loudly on the home screen.
Name your club — every career now starts by naming your team (no more "Your XI").
Mobile match commentary — matches on phones now lead with live text commentary.
Tactics clarity — dragging a player highlights where he can legally play; bench shows who's suspended/injured.
Save explained — your progress autosaves; the backup/transfer code is now clearly signposted.
End-of-season review — final standings, top scorer & assists, and your Player of the Season.
Career history — player profiles now show season-by-season stats.
Fixed: elite strikers now lead the scoring charts as they should.
Fixed: draft board sorting, plus a "Fill remaining" button so you're never stuck.
Highlights reel — your goals replayed on the pitch at full-time.
Guided tour — a first-career walkthrough of every screen.
Market search & filters — find any player, including the bargains and the long tail.
Squad page rethink — tap any player anywhere for his profile; mobile Formation/Squad toggle.
Player profiles, "why you lost" analysis, shot maps, squad depth chart, triaged inbox.
Living world — narrative seasons, rivalries and "where are they now" world news.
9–12 June 2026 · The foundation v0.5.0
The game — build a retro squad of football legends and play full seasons in your browser. No install, and it works offline.
Modes for everyone — Career/Dynasty up the English pyramid, a standalone League, a knockout Cup, a daily Gauntlet, and authored Scenario challenges.
2D match engine — watch matches play out as animated football, with injuries, red cards and suspensions that swing the game.
Live management — half-time team talks, substitutions and in-match decisions.
Deep stats — an eight-attribute player model, per-player goals/assists/ratings, full match reports and career histories.
FM-style transfer market — free agents, rival clubs with their own squads, bidding & personal terms, incoming offers, transfer windows, contracts & Bosman moves.
Career depth — promotion & relegation, youth scouting, stadium & facility development, sponsorship, and a manager reputation/job market: get sacked, get hired again — never game over.
Three difficulties (Easy / Standard / Hardcore), plus a snake-draft Classic tournament mode.
Identity & feel — club & manager profiles, a seeded crest generator, team kits, retro sound, achievements, a trophy cabinet, records, an online daily leaderboard and a guided first-run onboarding.
Installable — add it to your home screen and play fully offline.
🔧 In progress & planned
Actively being built — shipped as each piece is ready.
Random matchmaking polish — more ways to play a ranked opponent.
🎩 On the deeper roadmap
Balance- and feel-critical features — carefully tuned before release.
Living conversations ⭐ — real, free-text dialogue with the press (pre- and post-match), your board, and your players: face the cameras, answer to the owners, and manage the dressing room in conversations that actually respond to what you say — and ripple into morale and confidence.
A living, persistent world ⭐ — rival clubs that carry across seasons with their own transfers, managers and fortunes, and a season that tells its story around you. (Your rivalries already persist — the club that torments you most becomes your nemesis.)
Deeper match realism — a richer match model (shot quality, game states, tactical match-ups) — carefully re-balanced so the climb stays fair before it ships.
Live head-to-head online ⭐ — the async friends league has shipped (play your own matches each matchweek, at your own pace). Still to come: playing a match live when you're both online, making real-time decisions that change the result.
More leagues — a retro Bundesliga & Ligue 1 shard.